The Shijingshan District People's Court in Beijing held that the use rights attached to 87 game accounts had economic value and could form part of a deceased player's estate. The unnamed game operator was ordered to assist in changing the accounts' real-name registration to the player's mother within 15 days after the judgment took effect.
Neither party appealed, according to reports based on information released by the court. Two qualifications matter: the mother did not receive ownership of the game or the operator's systems, and the ruling resolved one dispute whose case number, full judgment, game title, company and account value have not been made public.
In brief
- The player, identified only as Gu, died on May 30, 2025, leaving 87 identity-verified accounts.
- The court treated the contractual use rights as inheritable, not the platform or all of the technology supporting the game.
- The legal representative of Gu's daughter submitted a written waiver. Gu's father had died before him, and the court found his mother, Chen, to be the only remaining statutory heir to the rights at issue.
- The user agreement allocated ownership of certain digital elements to the company but did not expressly exclude succession of the use rights after death.
- The judgment became final because neither side appealed. It is not a nationally binding precedent for every digital account in China.
The dispute between platform ownership and user rights
Gu had created the 87 accounts in a game operated by an unidentified company. After his death, Chen asked the operator to change the registration information so she could exercise the rights associated with them.
The operator initially argued that the user agreement assigned ownership of the account identifiers, virtual items, backend data and derivative information to the company. Gu held only a limited right to use them, it said, and the real-name link made the accounts too personal to fall within the estate.
The decisive contractual point was narrower than headlines about a sweeping defeat for platforms suggest. The agreement allocated certain rights to the operator, but it did not expressly bar the use rights from passing to an heir after death. During the proceedings, both sides accepted that the use rights under the agreement could be inherited, and the court found that position consistent with Chinese law.
The court therefore did not strike down a clause that expressly prohibited succession, nor did it invalidate transfer restrictions across the digital economy. It resolved a particular combination of contract language, account characteristics and family circumstances.
Why the accounts were treated as assets
According to the court's published reasoning, accounts, characters, equipment, virtual items and in-game currency exist as data but can carry both use value and economic value. Gu had invested time, effort and money in developing the accounts, and the associated elements could also have practical and exchange value within the game's ecosystem.
The court found that real-name verification created a personal link but mainly operated as an identity-control requirement. It did not turn the use rights into personality rights inseparable from Gu and necessarily extinguished by his death.
In guidance released with the case, the court distinguished economically oriented virtual assets from social accounts dominated by private communications, personal relationships and third-party information. That boundary is crucial: the reasoning used for game accounts does not automatically give relatives access to email, private messages, cloud photographs or social-media profiles.
What the mother actually inherited
Chen acquired the ability to exercise the account-use rights within the limits of the agreement. The ruling did not transfer ownership of the game, its servers, the platform or any element contractually reserved to the operator.
That distinction reflects a structural feature of the digital economy. Many products users experience as "theirs" are legally forms of access or contractual positions maintained on infrastructure controlled by someone else. Even when a use right can pass after death, its practical value still depends on the service remaining online, the platform's rules and continued technical access.
The viral claim that "China has decided digital games can be inherited" is therefore too broad. The court recognized succession to the use rights attached to 87 specific accounts. It did not rule on every game library, every licensed title or every category of digital asset.
The legal basis and its limits
The court applied Articles 127 and 1122 of China's Civil Code. Article 127 instructs that legal provisions protecting data and online virtual property should be followed. It is a general recognition clause, not a complete digital-inheritance regime.
Article 1122 defines an estate as the lawful personal property left by an individual at death, excluding assets or rights that cannot be inherited under the law or because of their nature. The court read the two provisions together and concluded that the economic component of the account-use rights was not legally excluded from succession.
Since January 1, 2026, the Supreme People's Court's official classification of civil causes of action has contained dedicated categories for disputes involving data and online virtual property. The change gives such cases a clearer procedural home, but it does not make every digital asset inheritable or replace the need to examine each contract and account type.
What remains unknown
The available reports do not identify the game, the operator, the accounts' value or the case number. The full judgment could not be found in a public database. There is also no public confirmation that the registration change was completed after the court-imposed deadline.
Those gaps prevent a complete assessment of the judgment and make it unsafe to predict the outcome of cases involving express anti-transfer clauses, competing heirs, shared accounts or large volumes of private communications.
Why the case matters in Brazil
The Chinese ruling has no direct legal effect in Brazil, but the underlying problem is familiar: how to separate assets with economic value from content tied to intimacy, memory and third-party data.
In Brazil's Senate, Bills 365/2022 and 3,053/2026 are moving together. As of July 13, 2026, they were awaiting the appointment of a rapporteur in the Constitution and Justice Committee. The proposals address digital inheritance, the destination of online content and assets, and choices users may record with platforms. They remain proposals, not current law.
The same distinction also matters for Brazilian debates on data protection and personality rights. Succession to an economically valuable account does not remove privacy risks, especially when the same digital environment contains personal data, communications or third-party information. For related context, see Lantyer's English overview on the mosaic theory under Brazil's LGPD and its discussion of platform contracts, image rights and digital identity.
For companies, the case highlights the need for procedures that verify death, identify lawful successors, account for waivers and distinguish one category of content from another. For users, it shows why an organized inventory and formal instructions are safer than simply sharing passwords, which can breach contracts, weaken security and expose other people's data.
What happens next
The judgment is already final between the parties. The operator was ordered to change the real-name registration within 15 days after the ruling took effect, but the available sources do not confirm whether that order has been carried out.
Its wider significance will depend on later judgments, platform policies and any more detailed legislation. The case does not settle digital inheritance. It makes the central conflict unusually clear: users can build value inside accounts, while the infrastructure beneath that value remains under platform control.
References
- The Beijing News, "玩家去世后87个游戏账号归谁?法院:使用权可继承," June 9, 2026
- Beijing Time, report based on information from the Shijingshan District People's Court
- Civil Code of the People's Republic of China, Articles 127 and 1122
- Supreme People's Court, revised classification of civil causes of action, December 17, 2025
- Xinhua/Science and Technology Daily, "数字遗产何去何从," April 4, 2026
- Brazilian Senate, Bill 3,053/2026
- Brazilian Senate, Bill 365/2022
